
Dynamic Plug-ins 655
For example, you can even use Bevel World to create a 3D button with text on it. First,
create the background button, and then add text to float over the button. You can then
group the text and button together and collapse the layer group.
You can also change the 3D appearance of the bevel by adjusting the lighting.
To apply a bevel effect
1 Do one of the following:
• In the Layers panel, choose a layer.
• Choose a selection tool from the toolbox, and then drag in the document
window to select an area.
2 In the Layers panel, click the Dynamic Plug-ins button , and choose Bevel
World.
3 In the Bevel Controls area, adjust any of the following sliders:
• Bevel Width — specifies the width of the bevel in relation to the layer diameter
• Outside Portion — controls the portion of the bevel that appears outside the
layer
• Rim Slope — specifies the angle of the rim (innermost portion) of the bevel
• Cliff Portion — specifies the horizontal distance between the base and the rim
• Cliff Height — specifies the vertical distance between the base level and rim
level
• Cliff Slope — specifies the angle of the cliff (middle portion) of the bevel
• Base Slope — specifies the angle of the base (outermost portion) of the bevel
• Smoothing — controls the roundness of the transitions between base, cliff, and
rim as well as the sharpness of the resulting ridges
4 In the Light Controls area, adjust any of the following sliders:
• Light Direction — specifies the angle of the light source
• Light Height — specifies the light’s angle in relation to the canvas. At 90°, the
light is shining straight down, and at 1°, it’s nearly horizontal. With Light
Height set to 90%, the Light Direction setting has no effect. When set to 90%
or less, the light rotates around the center.
• Brightness — controls the light’s intensity
• Scatter — adjusts the spread of the light’s shine over the surface
• Shine — controls the prevalence of highlights
• Reflection — controls how much of the source image is visible in the bevel. If
you are working with a clone, the clone source is mapped onto the surface at a
variable percentage.
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